![]() Advanced users can use to grab the typeIDs to look up the profile in-game. If a player is able to survive on grid, the structure will eventually cap itself out after roughly 10-12 minutes. The Blood Raiders have a similar fit except they use a sensor dampener in place of the ECM jammer. There are two kinds of models: Gurista Pirates, which is fit with two heavy energy neutralizers, a stasis webifier (modified to reach to 300km), a multispectral ECM jammer, and two signal amplifiers. It does not offer any services to players, is in low-power mode, has no resistances in structure, and has no tethering abilities. ![]() The structure itself has close to 3.000.000 hit points of structure. Search radius is capped to a 5 jump radius of current system. Guristas FOBs are found in Gurista and Serpentis space: Blood Raider structures are found in Minmatar and Amarr space. ![]() In the Agency window, systems with FOBs currently show icons with the pirate logo when a player has chosen the Pirate Strongholds filter: it is further sub-filtered by the player's current region, although ones in neighboring regions can be shown as well.
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